Friday, October 8, 2010

Blood Prince Council 25HM

Raid will still need to focus dps on the Prince with HP more than 1 as per normal mode.

In heroic-mode, players will get a Shadow Prison debuff everytime they move. The debuff gain a stack per second and the player affected will take 500 shadow dmg per stack WHILE they are moving. Standing still for 10sec will reset the debuff.

Position after pull
H1 & H2: Healers that will be covering T2 or whoever within range and requires healing.

H3-H6: Healers that will be covering T1, T3 and anyone withing range and requires healing.

M1 & M6: Melee DPS that don't have an extreme speed boost abilities. eg: Ret Pallies.

M2-M5: Melee DPS that can run quick or charge. eg: Warriors, Rogues, Feral Druids.

M7 & M8: DKs (unholy would be best for additional pet support). Cover the kinetic ball/disco ball around the stage area when Valanar is active. Use range abilities or send ghoul to stand by.

R1, R2, R6 & R8: Range DPS that controls a pet: eg: Hunters, Warlocks, Frost Mages with pet glyph. *Hunter's pet that has a range attack would be best. Send pet to the stage area when there's one there. Refer to Kinetic/Disco Balls text below. Do not move out of position to get within range of a boss. Only move out for Vortex Energy or the Empowered ball of flame.

R3, R4, R5 & R7: Range DPS without pet. Cover the kinetic ball/disco ball around the door/entrance area. Refer to Kinetic/Disco Balls text below. Do not move out of position to get within range of a boss. Only move out for Vortex Energy or the Empowered ball of flame.

T1: Valanar tank. Tank & spank. Watch out for any nearby vortex.

T2: Taldaram tank. Tank & spank. Watch out for any nearby vortex.

T3: Keleseth tank. Stay and build up threat until the first empowered shock vortex. Then immediately run to pick up the Balloons (Dark Energy) around the room by hitting them. Be sure to stop away from everyone during the next empowered shock vortex. Can help reduced the size of empowered ball flame when possible. Turn off the DBM more than 6 stacks shadow prison (may stack till max with balloons). No harm in stopping to let the debuff reset if there are enough Balloons following. DKs are excellent for this roll.

V: Prince Valanar (always the first active prince)
Refer to the chart/video below for positioning during empowered shock vortex. Glistering spark debuff on the melees need to be cleansed of immediately when Valanar is active in order for them to spread out on time during the Empowered Shock Vortex. The debuff placed a dot and movement slowing effect.

Empowered Shock Vortex Positioning

Good Empowered Shock Vortex spread. Take note that the positioning is a bit different compared to the illustration above. There were only 5 melees and the healers were positioned at a different spot.

Vortex Energy
Valanar will also cast vortex energy throughout the fight. U need to move away from these vortex energy when there's one near u or will take some damage and get knocked back.

Kinetic/Disco Balls
Everyone will get knock back if these were allowed to touch the floor. The Kinetic Bombs will fall down faster compared to normal mode too. Pet micro management is very important here. Pets are to be set to passive. It's very important to not let any Kinetic Bomb reach the floor. 1 Bomb is enough to wipe the raid sometimes. Make sure that your pet in not already on a Disco Ball before u send it to the next. Take note that melee-type pets will wait for the Disco Ball to be within attack range before attacking and preventing it from touching the floor. Wanding is a great way to keep the balls up as well because it doesn't cost mana and the attack speed are fast. The disco balls move up based on hit taken instead of dmg taken.

The yellow/gold glowing dot on the floor indicates a disco ball landing there.

T: Prince Taldaram
When Taldaram is active ALL MELEE dps move in. He will cast Empowered Ball of Flame to random range, and that person need to move back a bit if he is standing too close. Players not targeted by the empowered ball of flame can reduce the dmg intended to the player targeted by it by standing in it and reducing its size. Take note that the player doing this will be a taking minimum fire dmg.

You will get a DMB warning if an Empowered Ball of Flame is targeted toward you. The clip below indicates the distance that will still resulted in an instant death if the flame size were not reduced by melee or anyone else. Always ready to run when u becomes the target!!

K: Prince Keleseth
Melee must not chase Keleseth when he's active and the Tank is running around to pick up balloons. Only attack if he's within range. Stand by at Empowered shock vortex safe zone instead as if the next shift is Valanar, he will cast the empowered shock vortex immediately after the shift.

Target Change eg: Valanar-->Taldaram
Rogues, warriors and druids use speed cd and charged regardless of debuff. Use defensive CD if debuff is too high. Warrior's charge will only add additional 1 stack to debuff, rogue's/feral druid's sprint might add 2 at most. U can stand idle while dpsing later on to drop the debuff. Take note that u will only take dmg WHILE moving

Monday, October 4, 2010


Players mount up and ready for the pull. Charge and get into position. Range stack with melee for AoE heal since there raid will be taking constant 3.6-3.8k Frost damage (resistible) every 3 secs from the Sindragosa Frost Aura.

Casters inflicted with Unchained Magic will take damage through Instability debuff. Each spell cast when Unchained Magic is active on you will build up a stack of Instability. Each stack will cause 2k Arcane Dmg after 5 second of spellcast. You can however cast and instant spell right about when you're about to finish casting a long casting spell without building up an additional stack of Instability. For eg: Holy light + holy shock combo. U can also use channeling spell when Unchained Magic is active to avoid building up Instability stack (eg: arcane missile etc). Do not use your long defensive CD (eg: iceblock, dispersion etc) during phase 1 to mitigate the backlash dmg, instead save it for bloodlust phase.

Power Aura setting
Activation by: Debuff
Name: Instability
Timer: Show
Copy paste the first setting and change the stacks to = 5, and attach a sound warning to it. This way u will know when you have high stacks and should probably stop casting and wait till the debuff reset. Consider using your wand instead when u want to let the debuff reset.

3. Melee (inc tank) will take additional dmg through Chilled to the Bone debuff. Each melee attack has a 20% chance of inflicting a stack of Chilled to the Bone. Each stack will deal 1k+ frost dmg every 2 sec. U can however use abilities with spell dmg instead when u have the debuff active (eg: exorcism, volley etc). The debuff will not stack up with melee attack on Frost Tomb.

Power Aura setting
Activation by: Debuff
Name: Chilled to the Bone
Timer: Show
Copy paste the first setting and change the stacks to = 5, and attach a sound warning to it. This way u will know when you have high stacks and should probably wait till the debuff reset.

Blistering Cold
Sindragosa will grab everyone (except for the tank) to her at the beginning of Blistering Cold cast. Take note that the grab is resistible (frost). Players grabbed have 5 sec to immediately move out of an AoE blast (frost dmg). The tank that's staying with Sindragosa need to keep strafing left and right to avoid Sindra from moving position after the blast. Two Pallies with Divine Sacrifice can rotate their CD with one another during Blistering Cold. Sindra will also always throw a Frost Breath to the tank before the grab. 2 Pallies rotating Frost Aura Mastery before the Frost Breath will not only reduce the dmg on the tank, but some players may also be able to resist the grab. Using the cheap Lesser Flask of Resistance for this fight helps as well. Some classes can escape the blast radius faster too, for eg: Rogue - Sprint, Warlock - Port (set portal at safe zone first), Mage - Blink, Druid - Travel Form, Pally - Pursuit of Justice, Warrior - Intervene on the Warlock or Mage

Tanking error during Blistering Cold (tank didn't move). Recover by flipping to the opposite side and reposition.

Air Phase, Frost Beacon and Frost Bomb
During air phase, all players move towards safe zone, players targeted by Frost Beacon get into position based on the DBM warning name order as per illustration below. *There's a more efficient positioning for this, will update later

Power Aura setting
Activation by: Debuff
Name: Frost Beacon
Attach a sound warning.

The rest will need to immediately take cover behind the nearest Frost Tomb and make sure you line of sight the incoming Frost Bombs. There will be 4 Frost Bombs and don't break the Frost Tombs before the 4th bomb. Melee can hop to the next tomb in between the bombs and range can just switch target accordingly to balance up the dps on the tombs. Improper positioning for frost tomb will result in spill damage from the frost tomb next to player when the tombs are forming.

Average positioning for beacon

Good positioning for beacon

Phase 3 (35%) & Mystic Buffet
Mystic Buffet is the aoe debuff that everyone within Sindragosa line of sight (of her center) will get every 5 sec. It will last for 7 sec. A player will take 10-15% extra magic damage per stack of the debuff. The debuff drops when a player los Sindra behind an ice tomb (or frozen himself) during the reapplying wave.

Phase 3 is also Bloodlust phase. Raid position as the illustration below at the start of phase 3. The first person targeted for Frost Beacon in phase 3 will need to move out of the stack and to the right side. The rest need to make sure the frost tomb is forming before moving out behind the tomb to take cover and reset Mystic Buffet debuff. The active tank need to move slightly to the right after the first tomb is in place in order to give room for the next tomb.

--Recently Added--
Range DPS will generally keep DPSing Sindra. A good range DPS would just stand behind the ice tomb and only take cover to LoS Mystic Buffet when the debuff timer is at 4-3sec, stay behind the tomb at debuff remaining timer 2sec and move back out to cont dps at 1sec.

Power Aura setting
Activation by: Debuff
Name: Mystic Buffet
Show timer.

If it's not a drake attempt. Range DPS can even go for an alternate tomb debuff reset.

Melee DPS, generally rogues and fury warriors should be assigned to break the frost tombs in phase 3. Tombs should be ready for break once the Mystic Buffet debuff remaining timer passed '2 sec'.
--end recently added--

The second tomb and tank move into position. First tank move to reset debuff. Repeat the steps. Move out to safety if you got grabbed by blistering cold.