Thursday, July 14, 2011

Shannox 10-man NM

Kill Video

Kill Video 2 (better strat execution) 

1. Not tauntable

2. Throw Immolation Trap and Crystal Prison Trap around the area.

3. Carry a spear and when he has his spear, he does Arcing Slash attack which is a 120 degree Frontal Cleave with a Jagged Tear DoT debuff.

4. Has 2 dogs (Riplimb & Rageface) as his pet and both are not tauntable as well. Riplimb can be tanked, Rageface however, will simply attack random raid member. All dps just focus on taking Rageface down asap and then just focus on Shannox, ignoring Riplimb for the entire fight.

5.  Both dogs and Shannox himself will gain Separation Anxiety buff if the distance between them is more than 60 yds.

6. Both dogs will get Frenzied Devotion buff IF they WITNESS Shannox reach 30%. Since Rageface should already be dead, Riplimb tank need to make sure Riplimb has Dogged Determination buff active before calling for push DPS on Shannox to bring him down below 30%.  Dogged Determination will put Riplimb in 'must get spear' mode and prevent it from enraging.

7. Shannox will throw his spear near Riplimb from time to time after which Riplimb will pick up and bring it back to Shannox. While fetching the spear (after spear hit the ground) and returning it to Shannox, Riplimb will have Dogged Determination buff up which prevents snaring below 50% of its speed. The buff will improve over time and upon reaching 100%, Riplimb will simply sprint/dash to Shannox. While this buff is active, Riplimb can be snared (otherwise it is immune to snare), but it will not trigger the Prison Trap, but can still trigger Immolation trap. If Riplimb is trapped (prison) as Shannox is hurling the spear (the buff not up yet), Riplimb will gain the buff while being trapped, and will probably start dashing later on. If Riplimb is killed before it can return the spear, Shannox will use Call Spear to regrab his spear.

8. Shannox gain a stack of Frenzy when one of his dog is killed.

9. If Riplimb is dead, Shannox throw his spear right where he stand and will cast Magma Rupture. The debuff from this spell stacks but it can be cleared by classes ability such as bubble, bop, cloak, ams etc etc. It can also be cleared off by standing 45yds away from Shannox during a cast. The tank however will have a hard time as swapping tank is complicated. This is avoidable by not killing Riplimb.

The Traps
10. Both traps are almost identical. Immolation Trap is orange in colour with small flame in the middle while Crystal Prison Trap is red in colour with small red crystal in the middle. 

The traps

11. Both Riplimb & Rageface can hit the traps. If the dogs hit a trap, they will gain Wary buff which will prevent them from getting hit by another trap for ~ 23-25sec. Immolation Traps deal average fire dmg to the dogs upon contact and also apply a DoT for 3 more ticks. Crystal Prison Traps simply trap the dogs for 11~12sec, clear off any DoT on them and make them immune to all attacks. A trapped dog can be freed quicker by dpsing the trap instead, even though this is not efficient at all. Immolation traps are meant for Rageface, and the Prison traps are for Riplimb. As Rageface will be running around attacking random player, a player should try to make sure there's an Immolation trap is in between of him/herself and Rageface and make sure Prison trap is no where near. The best way to make sure that Rageface will not accidentally triggers a Prison trap is by making sure that it always has Wary buff active. If a player is being attacked by Rageface, and is not pinnned down (can move), just pull Rageface over an Immolation Trap.

eg of Immolation trap dmg on Rageface

12. Both traps should be avoided by players and traps cannot be triggered by player's pets. Rogues can disarm one trap every 15sec which doesn't make any significant different and a waste of dps. Immolation trap does significant amount of dmg, especially the first tick to player eventhough it's resistible and a Prison trap will trap a player until the trap is broken by dpsing it.

Immolation trap dmg on players

Shannox's Spear, Arcing Slash and Jagged Tear
13. Arcing Slash attacks (every ~ 11-14sec) cannot miss, be dodged or parried but it can be fully absorbed. The DoT however is still applied on a fully absorbed attack. Pally's bubble and BoP will not clear the DoT. The slash deals high dmg to a tank especially with a Frenzy buff active on Shannox.  

eg of Arcing Slash dmg

14. The DoT from Shannox; Jagged Tear,  also cannot miss be dodged or parried but it can be fully absorbed. This dmg is not directly related to Frenzy buff on Shannox. Dmg on a tank @ up to 8 stacks is moderate.

eg of low stack Jagged Tear dmg on Shannox's tank

eg of high stack Jagged Tear dmg on Shannox's tank

15. In order for Shannox's tank to drop the debuff, he/she must not get hit by Arcing Slash for a good ~ 24-25sec. This is done by delaying Riplimb when he's returning the spear to Shannox.

16. When Shannox cast Hurl Spear, he is throwing his spear to somewhere near Riplimb. The spot where the spear will land will be marked with red beam. A player will then have ~ 2-3sec to move away from this beam to avoid the Hurl Spear dmg. 

eg of Hurl Spear dmg on clothie (~ 115k)

eg of Hurl Spear dmg on tank (~43k)

17. Once the spear landed on the ground, those within 50yds radius of the initial red beam will instantly take significant aoe fire dmg from Magma Flare (this attack can miss). A player will have ~ 4sec to move out from the blast radius from the time the red beam is in place. Another spell that the spear will cast once it touches the ground is Magma Rupture. Even though the spell name and the animation is the same as the Magma Rupture cast by Shannox if Riplimb is dead, The spear's Magma Rupture doesn't place the stacking increase fire dmg taken by 40% debuff, but it deals more fire dmg. If a player manage to safely move out of the Magma Flare blast radius, he/she don't have to worry about this. However, if a player is caught up in the flares, he/she will have ~ 2sec to safely position him/herself in between the flares before it rupture. Getting hit by both the flare blast and it's rupture is extremely bad and will strain the healers. The most effective way to avoid this is for the Riplimb tank monitoring the Hurl Spear cd on Shannox. When cd is about to reset, get Riplimb inside a Prison Trap and get everyone as far away as possible from it. Shannox will not throw his spear when Riplimb is trapped and will only do that once the trap broke. If Riplimb's tank is a good distance away by the time it's free, Riplimb will first go after the tank and then turn back to grab the spear. This is also a very effective way to reset the Jagged Tear debuff on both tanks. 

eg of Magma Flare & Magma Rupture dmg

Video on how to reset the Jagged Tear effectively

Jagged Tear total stacks on Shannox's Tank for the entire fight

Jagged Tear total stacks on Riplimb's Tank for the entire fight

18. Riplimb melee dmg on a tank is average.

Eg of Riplimb melee dmg on tank

19. Riplimb will also apply Jagged Tear on its tank dealing the same dmg as the one being applied by Shannox on his tank. This DoT from Riplimb however stacks faster if compared to the one from Shannox (every ~ 8-10sec).


20. Rageface will cast Face Rage on random raid from time to time. This attack will deals significant amount of dmg after 2-3sec. To stop the attack, a player will need to use ability that can deal more that 30k dmg. Once stopped, Facerage will then Rage at the who dealt the dmg and attack him/her for 15sec. His normal attack dmg however is average. 

Eg of Face Rage dmg within 2 secs

Eg of Rageface normal melee dmg 

-The End-


  1. Hi, I have a question about the Jagged Tear resetting. You trap Riplimb just before the Hurl Spear. Clearly this helps with the Riplimb tank. But does it do anything for the Shannox tank? Shannox might do an extra Arcing Slash during this time that the dog is trapped.

  2. Hi there,

    In the kill video, we were still quite new with the encounter, and the strat was not really executed properly and the Jagged Tear highest stack on Shannox's Tank was @ 8 stacks (still manageable dmg).

    However with more encounter time, our more recent kill logged the highest stacks on Shannox's Tank @ 4 with some dropped @ 2 or a stack even.

    Pls refer to new attachments of Jagged Tear total stacks on the tanks under #17.

  3. Also.. take note of the longer debuff downtime on the tanks. There were a couple of 16 secs debuff downtime on Shannox's tank and a one time 20sec debuff free on Riplimb's tank.